I have a complex object that will not mesh. cgx 2.11 says that it can’t create a body. I decided to break it up into parts to overcome this. I now have 6 parts but it still fails with a message, “A006 not chained and therefore not oriented.” Because there are multiple parts, I suspect the problem is that some lines in common between parts are drawn from Pt B to Pt A, backwards from the normal node ordering but I do not know.
To attempt a solution, I have created dummy nodes, close to the other components, then created lines between the nodes and subsequently an area. Then I edited the .fbd file to change the dummy nodes to the real nodes, thus avoiding accidentally referencing a line drawn for a different part. This works but subsequently saving and reopening the .fbd file in cox causes the error to return.
I am running Ubuntu Linux v20 and cgx 2.11 is the most recent version that I can find precompiled. Any advise would be appreciated.