hello
i have questions with the command SPHE for creating a sphere by cgx.
I’m working on a sphere model and i used before for my surfaces
only default coons shape of surfaces, BLEND instead of SPHE.
Is it possible to create surfaces with SPHE with mouse and interactive commands q ?
(what is the abbreviations q like qsurf,qshp, ect.?)
or only manual per script?
if i use the SPHE command, i get a limit with the amount of elements,
and the mesh is getting erroneous!?
what is the reaon for?
these happens for meshing bodies and also with surfaces,
if i copy and rotate them?
what is the reason for these how can i avoid these?
all errors in the corner of the sphere segments!?
if i have a fine mesh with high densitiy i get on my surfaces
grooves where i have the lines !? the grove i get,
if i create solid elements with bodies, but also with shell
and expanding them to solid elements !?
what is the reason for these how can i avoid these?
quarter sphere with solid elements created with bodies with 16 elements
erroneous mesh:
quarter sphere with solid elements created with bodies with 12 elements
perfect mesh:
quarter sphere with solid elements created with bodies with 96 elements
mesh with grooves at the lines: and erroneous mesh:
and here with surface and QU elements:
with creating quarter sphere no errors, copy and rotoate them for half sphere
with erroneous mesh: the erroneuous mesh with a minimum amount of elemens 88
with less, it works fine:
seta part s A001 A002 A003
copy all all rot x 90
seta part s A001 A002 A003
copy all all rot x 90
copy all all rot x 180
creating-sphere-solid.fbd
# written by dichtstoff
# buckling Spherical shell
# sigma critical according Theory of elastic stability
# thickness of sphere
# valu sphth 1.93
# radius of the sphere
# valu sphrd 200
# valu points of sphere
# valu sphv1 45.000000000
# valu sphv2 35.264389683
# amount of element with line division
# valu lidiv 96
######################################
valu sphth 1.93
valu sphrd 200
valu sphth * sphth +0.5
valu sphthoffseto + sphrd sphth
valu sphthoffseti - sphrd sphth
valu sphrdn * sphrd -1.0
valu lidiv 96
PNT base 0.00000 0.00000 0.000000000
PNT D001 0.00000 0.00000 sphthoffseto
PNT D002 0.00000 0.00000 sphthoffseti
PNT D003 0.00000 sphthoffseto 0.000000000
PNT D004 0.00000 sphthoffseti 0.000000000
PNT D005 sphthoffseto 0.00000 0.000000000
PNT D006 sphthoffseti 0.00000 0.000000000
PNT roty 0.00000 sphrdn 0.000000000
PNT rotx sphrdn 0.00000 0.000000000
LINE ! D001 D002 1
LINE ! D003 D004 1
LINE ! D005 D006 1
seta L001 l L001
seta L002 l L002
seta L003 l L003
copy L001 L004 rot y 45
copy L002 L005 rot x 45
copy L003 L006 rot z 45
seta roty p roty
seta rotx p rotx
move roty rot z 45
move rotx rot z -45
copy L006 L007 rot roty rotx -35.264389683
LINE ! D001 D007 base lidiv
LINE ! D001 D009 base lidiv
LINE ! D002 D008 base lidiv
LINE ! D002 D00A base lidiv
LINE ! D003 D009 base lidiv
LINE ! D003 D00B base lidiv
LINE ! D004 D00A base lidiv
LINE ! D004 D00C base lidiv
LINE ! D005 D00B base lidiv
LINE ! D005 D007 base lidiv
LINE ! D006 D00C base lidiv
LINE ! D006 D008 base lidiv
LINE ! D007 D00D base lidiv
LINE ! D008 D00E base lidiv
LINE ! D009 D00D base lidiv
LINE ! D00A D00E base lidiv
LINE ! D00B D00D base lidiv
LINE ! D00C D00E base lidiv
SHPE SPHi sph base sphthoffseti
SHPE SPHo sph base sphthoffseto
GSUR A001 + BLEND - L006 + L00O + L007 - L00P
GSUR A002 + BLEND - L005 + L00M + L007 - L00N
GSUR A003 + BLEND - L004 + L00K + L007 - L00L
GSUR A004 + BLEND - L003 + L00G + L006 - L00I
GSUR A005 + BLEND - L003 + L00H + L004 - L00J
GSUR A006 + BLEND - L002 + L00C + L005 - L00E
GSUR A007 + BLEND - L002 + L00D + L006 - L00F
GSUR A008 + BLEND - L001 + L008 + L004 - L00A
GSUR A009 + BLEND - L001 + L009 + L005 - L00B
GSUR A010 + SPHo - L00G + L00H + L00K - L00O
GSUR A011 + SPHi - L00I + L00J + L00L - L00P
GSUR A012 + SPHi - L00E + L00F + L00P - L00N
GSUR A013 + SPHo - L00C + L00D + L00O - L00M
GSUR A014 + SPHi - L00A + L00B + L00N - L00L
GSUR A015 + SPHo - L008 + L009 + L00M - L00K
GBOD B001 NORM + A001 - A005 - A003 - A011 + A004 + A010
GBOD B002 NORM - A001 + A006 + A002 + A013 - A007 - A012
GBOD B003 NORM - A002 + A008 + A003 + A015 - A009 - A014
#div all mult 2
elty all HE8
mesh all
prnt se
plot sa all
plot e all

















